Anti-Gone

Reality's grip is loosened as Spyda and Lynxa explore a potentially constructed environment that shifts between dystopic future and constructed virtual present. Like a form of multistable perceptual phenomena, Anti-Gone exists in ambiguity.

73 mins
This bold and visually outstanding piece employs motion capture technology and open-world-video-game mechanics to shape digital worlds in real-time. The story unfolds around Spyda and Lynxa, a couple navigating an apocalyptic, post-climate change world where environmental disaster and social unrest are constant.

Polina Miliou

Production Manager

Sara Drake

3D Artist

Ryan Decker

3D Artist

Siyao Zheng

3D Artist

Joseph Melhuish

Lead Character Designer

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